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ANALOGMAD

ANALOGMADANALOGMADANALOGMAD
Home
Menu
  • About
  • Credits
More
  • Home
  • Menu
    • About
    • Credits
  • Home
  • Menu
    • About
    • Credits

hIGHGUARD : Principal + tECHNICAL sOUND dESIGN

  • Sound Design for 3 Characters, 2 Raid Tools, 1 Weapon + Mods, 6 Maps, 7 Bases, Front End & Critical UI, Destruction System Audio, Core Gameplay and almost anything that went BOOM. 
  • Built and Maintained 4 External Audio Tools using Python which helped to reduce manual implementation time and establish a unified workflow for the sound team. 
  • Authored Several Unreal Based Automation Widgets and Asset Action Utilities to help optimize workflow and reduce audio footprint. 
  • Implemented our Wwise to Unreal Audio Debugger.
  • Implemented and Maintained Various Audio Systems in Hazelight Angelscript including a Dynamic Audio Threat System + Ambient Emitter Tech. 
  • Shipped Highguard where nearly 95% of Audio is Streaming off Disk 

Game Asset Contributions: Redmane Ult Roar, RPG Launch, Dome Impact

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