Sound Design for 3 Characters, 2 Raid Tools, 1 Weapon + Mods, 6 Maps, 7 Bases, Front End & Critical UI, Destruction System Audio, Core Gameplay and almost anything that went BOOM.
Built and Maintained 4 External Audio Tools using Python which helped to reduce manual implementation time and establish a unified workflow for the sound team.
Authored Several Unreal Based Automation Widgets and Asset Action Utilities to help optimize workflow and reduce audio footprint.
Implemented our Wwise to Unreal Audio Debugger.
Implemented and Maintained Various Audio Systems in Hazelight Angelscript including a Dynamic Audio Threat System + Ambient Emitter Tech.
Shipped Highguard where nearly 95% of Audio is Streaming off Disk
Game Asset Contributions: Redmane Ult Roar, RPG Launch, Dome Impact