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ANALOGMAD

ANALOGMADANALOGMADANALOGMAD
Home
Menu
  • About
  • Credits
More
  • Home
  • Menu
    • About
    • Credits
  • Home
  • Menu
    • About
    • Credits

Diablo Immortal: Lead Sound Designer

Helped to define the core aesthetic of Diablo Immortal while maintaining the original Sonic Identity of the Diablo franchise. 

  • Sound Design for Crusader, Demon Hunter, Monk, Wizard, Barbarian and Necromancer Classes.
  • Sound Design for over 65 monsters and Bosses
  • Crafted Ambient Audio for 7 zones including Wortham, Frozen Tundra, Shassar Sea, Darkwood, Mount Zavain, Ashwold, Bilefen, and Library of Zultun Kulle.
  • Designed UI SFX for the Front End / Skill System /  Rifts / Resonance and Awakening System


Tools + Tech:

  • Authored over 11 standalone tools for the Incubation Sound Designers and Localization teams using Python. Tools ranging from script management, asset tracking and delivery, Wwise memory reporting, compression auditing, and global VO tools for automated region-syncing and repository asset management.
  • Built an Automated VO Pipeline Using Reaper and Jenkins using Python which helped process over 300k lines across all localization languages for launch

G.A.N.G (Game Audio Network Guild) 2023 Winner

Diablo Immortal - Best Audio for a Casual or Social Game 

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